![]() ![]() ![]() I guess my biggest question is this: what is Quiver's policy on adult content? A lot of us with an interest in developing that kind of content kind of get the short end of the stick, and I glanced at the site to see if I could find an easily-accessible content policy and could not, whereas Cohost, for example, makes it very easy to find their (coincidentally very open) policy on that content. I kind of miss the fragmentation of the old internet, and Discord's a little impermanent and tough for answer searching, so I like this. Honestly, with the state Twitter's currently in, I think a sort of social network more geared towards Godot is a great idea. I welcome all of your feedback, both the good and the bad! So that's what we want to do - help spread a little joy for creators and gamers.įeel free to drop a comment here if you have any questions about Quiver (or want to hear funny stories about the game industry). I don't see a lot of joy in the game industry today. He said he didn't really think much about the individual pieces of his games - instead he looked at the faces of the players playing the game and looked for joy. I remember a Game Developer Conference I went to many years ago where the esteemed Shigeru Miyamoto talked about his approach to game design. Between the lootboxes, the adware, the toxicity, the shameless greed - it just goes on and on. Like many of you, I'm somewhat shocked at the state of things. On a more philosophical note, I want to nudge the game industry into what I want it to be. We also plan on being a publisher for promising games that come out of our community. So how do we make money? First, we'll embed crypto-mining bots in your game and then.just kidding! We'll eventually charge an annual fee for access to premium tutorials and art assets. ![]() You may have noticed a lot of things are free and open source. Room-based shooter template like Binding of Isaac (open source!): īeat-em-up game template, for building games like Streets of Rage (coming soon!): Tower defense game template (open source!): Intro to Godot 4 tutorial (free!): (also on YouTube) So we're just getting started, but there's already a ton of stuff to explore: Our mission is to elevate Godot by improving the ecosystem and helping developers go from idea to launch (and to eventually bring all the good parts of Unity to Godot!). I started Quiver so indie devs would have a place to learn how to make games with Godot, to share their progress with others, to get resources that help build their games, and to get their games published. Hi Reddit, I'm a former professional game developer and the founder of Quiver, a learning and sharing community for Godot. ![]()
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